Pagina's

Showing posts with label jellies. Show all posts
Showing posts with label jellies. Show all posts

Thursday, July 12, 2018

Jelly Jellies

Hey, everyone! This blog is usually reserved for analytical and critical posts about videogames, but today I wanted to share a bit of an update concerning my career as a game developer.

A project I've been working on for a long time, Jelly Jellies, was finally released. The team and I have put a lot into this project - hours and hours of work from design to production. I was the animator for the project, giving motion to the amazing artwork of our visual designer Kate.

I'll continue to provide support to the project, but this is a very big moment for all of us. If you happen to be reading this, do you think you could give the game a try?

Click here for the Android version.

Click here for the iOS version.

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I'd like this article to have a bit more substance than just being some self advertising, so I'll talk a little bit about the way the project went for me as an animator.

We started out the project by making the animations in Adobe Animate if you can believe that - it was the tool I was most comfortable with at that time. But it became pretty clear in just a few months that Flash and Unity, our engine of choice, were not going to play nice. We needed a way to get my animations into Unity with 100 % quality while taking as little space as possible. The program to do just that presented itself: Esoteric Software's Spine. It was painful to scrap a lot of the prior work I had made in Animate, but fortunately, most of the animations could easily be remade thanks to Spine's flexible tools.

So, in just a few short weeks, I picked up and mastered Spine and not only animated a ton for this project, but also picked up a skill I've been able to use for many other projects. The best projects are definitely the ones that teach you useful new skills!

Since then, I've animated a truly baffling amount of things in Spine, from characters to environments and even special effects. I'm currently compiling a showreel to show off just how much I've learned and might share it with you when it's done - let me know if you'd be up for that.

Anyway, just some things I thought I'd share about this amazing project. The team and I really would appreciate it if you gave the game a shot and maybe left a review. Regardless, though, thank you so much for your time. When I post again, it'll hopefully be the follow-up to the Ace Attorney article I wrote - but we'll see. Have a good day!