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Showing posts with label best. Show all posts
Showing posts with label best. Show all posts

Tuesday, December 31, 2019

The Games I Played In 2019

Last year, I wrote an article going over all the games I had played in 2018. It had been a pretty bad year, so it was a big help to reflect on the good things I experienced. 2019 has been a much better year, but it's also been busy. Even so, I did take the time to play a lot of games, and I want to say a few words about all of them. Let's get started!

Sonic Mania

A friend kindly gifted me this game, knowing I'm a casual fan of the Sonic series. It's actually the first game I played this year, though I started it in very late 2018. I had an absolute blast with the game and loved exploring the new worlds and watching the spectacle unfold. Some of the musical tracks in Sonic Mania are my favorites in the whole series, like 'Dimension Heist', the special stage theme:



Sonic Mania is proof that sometimes you just need to trust your greatest fans and give them the reigns. Sometimes people do know what they want.

Shantae: Half-Genie Hero

Shantae is an interesting series, always balancing between a level-based structure and more Metroid-based free exploration. Half-Genie Hero was the latest game in the series when I played it, and it represented a reboot for the series, starting the story back at the beginning before Pirate's Curse. The game revolves around Shantae's ability to transform into various animal forms, each of which has its own unique abilities and mobility. With beautiful art and music, a witty sense of humor and plenty of cute characters, it's no wonder the game was a success and they have since announced a sequel which I am very much looking forward to as well!













Slay the Spire (Again!)

Slay the Spire is a card based roguelite that I thoroughly enjoyed last year... but I hadn't tried the third character, the Defect, yet. So I sank my teeth into Slay the Spire again this year and wrecked a few bosses with this highly entertaining new character.















Klonoa 2

Klonoa was another PS1 classic I tried on stream and really loved. I wanted to move on to the next game right away, but unfortunately, we ran into technical problems with PS2 streaming and had to stop after two streams. What I experienced in those first few streams made a great impression, though, so I'll probably stream it again some day when I can make it work.
















The Castlevania Journey

After finishing Symphony of the Night late last year, my Castlevania journey finally continued in January and continued throughout most of the year. I would write a summary for each game individually, but I actually already did that a while ago and I don't think it's necessary to repeat it all. Please have a look at all my thoughts here: https://steemit.com/gaming/@arjendesign/a-year-of-castlevania













Quiet Months (Intermission)

After playing a game games in January, there were a few months of low activity as I struggled to find some additional work. Freelance work is unstable and I needed something on the side. The search felt pretty hopeless throughout February, but I finally got that stable side job in March. After getting accustomed to the structure, I started playing games for fun again regularly in April.


Viridi

A therapeutic garden simulator that allows you to tend to your own little garden. I was looking for something I could start up occasionally but wouldn't have to commit much time or effort to, and this game suited my needs quite well at that time. I wrote a full article on it just a while ago, which you can read right here:

https://steemit.com/gaming/@arjendesign/viridi-watching-grass-grow












HEARTBEAT

HEARTBEAT is an adorable turn-based RPG absolutely bursting at the seams with cute characters and beautiful sprites. I enjoyed it a lot, but noted in my article that its story does burn at a slow pace, and that the absolutely huge cast of characters can make it a little unfocused. I loved it, though, and I thoroughly recommend it to any fan of RPGs. If you want to read more, please have a look at my full article:

https://steemit.com/gaming/@arjendesign/some-thoughts-about-heartbeat















Final Fantasy XIII (Ongoing)

Now, here's a game I know I won't be finishing this year. Final Fantasy XIII is one of the major installments in the beloved Final Fantasy franchise. The game itself is pretty controversial. I waited for all the heat to die down before finally hopping into this one so I could do it with a fair perspective, and while a lot of the criticism is valid - like the game's heavily linear structure and simplified battle system - I really love the characters and actually think the Paradigms are an interesting way to streamline battles. Essentially, rather than assigning character specific actions, you continuously shift "paradigms" where you assign each character a different strategic role like 'Medic,' 'Ravager,' 'Synergist' and so on and they will take their own actions accordingly. The game is also jaw-droppingly gorgeous and I look forward to seeing the rest of it. So, no spoilers please!















LiEat

LiEat is a series of three short Wolf RPG Editor games developed by Miwashiba, a mysterious Japanese developer. The game revolves around a dragon girl called Efina who can make lies manifest as little creatures, which she can then eat. This makes her an effective lie detector and gets her involved in various mysteries across a journey of self discovery with her caretaker. I wrote a longer article about all of Miwashiba's amazing RPGs right here:

https://steemit.com/gaming/@arjendesign/miwashiba-s-adorable-rpgs




















Highway Blossoms

It might be a stretch to call this game, as Highway Blossoms is really more a 'kinetic novel' - that is, a visual novel with no choices or mechanics. Essentially a digital graphic novel. Highway Blossoms is the story of two girls who are both on the road, going nowhere for their own reasons, and banding together to find a legendary treasure. Of course, the treasure more serves as the background for the blossoming relationship between the two characters. I thought the story and voice acting were pretty good, and the 'joke' modes you get after beating the game made me laugh. It's not really my type of game or story, but it was fun to try something different.
















The Sexy Brutale

This oddly-named puzzle game was recommended to me because I really love Ghost Trick: Phantom Detective. The two games are very different, but they share this one core idea: Solving murders by preventing them using time travel powers. In the Sexy Brutale, you play as Lafcardio, a priest in a mysterious hotel casino called 'The Sexy Brutale' where all the guests are getting murdered overnight. It's up to you to prevent those murders so you can gain there powers and make your way deeper into the hotel and find out who's behind it all. I loved the game's stylized presentation, the intricate puzzles that forced you to take note of each character's movements and actions throughout the day and the game's dark sense of humour. I wrote my full thoughts down in this article:

https://steemit.com/gaming/@arjendesign/some-thoughts-about-the-sexy-brutale
















Mario Odyssey

Even though my work situation allowed me to make my own schedule, console gaming was so separated from my work (not to mention expensive) that I left it behind for a while after the disappointing lifetime of the Wii U. But in June 2019, I finally got my hands on a Switch with Mario Odyssey, and I loved it. The Mario series has a special place in my heart and I often cite Super Mario Galaxy 2 as one of my all-time favorite games, and it was a real treat to finally play the newest installment in this amazing franchise. Odyssey had bigger worlds, tons of collectibles and dropped the linear structure of its predecessors to return to 64 and Sunshine's open ended structure. I wrote some thoughts about how the game continued (or didn't continue) the trends established in the Wii-era Mario games too: https://steemit.com/gaming/@arjendesign/some-thoughts-about-super-mario-odyssey














Mario + Rabbids Kingdom Battle

Like so many other people, I don't really like the Rabbids. They're simplistic, loud and annoying - in essence, the Minions of videogames. But you simply can't overlook a turn-based tactical RPG with Mario characters, especially not if Grand Kirkhope is doing the soundtrack. Because it involves the Rabbids, the game's sense of humor doesn't really appeal to me, but its presentation and gameplay are very fun. I'm about two worlds in and intend to continue in 2020.














Cadence of Hyrule

I really liked Crypt of the Necrodancer and was absolutely thrilled to see the studio behind that get its hands on a genuine Nintendo IP. Cadence of Hyrule is fantastically fun, offering a new spin on Zelda gameplay and Zelda music with its Necrodanger rhythm game flair - but it also gives me hope that Nintendo may allow smaller studios to try other things just like this. It's good that Nintendo is cautious with its IPs, but they took a risk here and it paid off handsomely. Let's see how other dependable indie devs handle some of those big Nintendo names, I say!













Bloodstained: Ritual of the Night

The final destination of the Castlevania journey we started last October. Ritual of the Night is a huge Kickstarter success and a great revival of the 'Igavania.' I loved streaming the game and the music sticks by me to this day. I actually wrote down my thoughts in an article earlier this year: https://steemit.com/gaming/@arjendesign/some-thoughts-about-bloodstained-ritual-of-the-night















Lumino City

An adorable, visually appealing point & click game that was on my to-do list for a long time... and still is, really. I played it for a few hours and really liked the style, but found myself frustrated by the puzzles. The game gives you a huge book with hundreds of pages, and I believe you're expected to find the right page to go with certain mechanisms you come across, but I couldn't muster the patience to get through it. I still want to give it another chance, though, and maybe I will in 2020.















Ticket to Ride

A fun digital version of a classic board game. I enjoyed a few short sessions of it, but haven't picked it up since. Read my full thoughts here: https://steemit.com/gaming/@arjendesign/some-thoughts-about-ticket-to-ride















Cogs

Cogs is a three-dimensional sliding puzzle game with a shiney steampunk style. I really enjoyed it, though it's the kind of game I can only really play in small doses. Read my full thoughts here: https://steemit.com/gaming/@arjendesign/some-thoughts-about-cogs




















Nine Hours, Nine Persons, Nine Doors

The 'Zero Escape' series had been on my to-do list since the days of the Nintendo DS, when the game was first released. But I was not confident in my ability to solve escape rooms, especially not under pressure, and had some important plot details spoiled for me... so I delayed and delayed until I finally started on the series in 2019. I loved every second of 999, with its vibrant characters, fantastic music and inventive escape rooms. It's only a shame that the series peaked so early. Read my full thoughts here: https://steemit.com/gaming/@arjendesign/some-thoughts-about-nine-hours-nine-persons-nine-doors















Virtue's Last Reward

The second game in the 'Zero Escape' series. It pushed the series forward in many substantial ways with a huge amount of story branching and an even crazier storyline, but it was held back by some tedious mechanics, repetition and an ugly presentation. I still enjoyed it, but it never quite hit the highs that 999 did for me. Read my full thoughts here: https://steemit.com/gaming/@arjendesign/some-thoughts-about-virtue-s-last-reward
















Zero Time Dilemma

The third game in the 'Zero Escape' series and the only one in the series where I took long breaks between sessions. The game is still alright, with some good characters, writing and escape rooms. However, it failed to live up to its role as the conclusion to a trilogy, having an awful presentation, fatal problems with its storytelling and leaving many questions unanswered. You can read my full, angry thoughts here: https://steemit.com/gaming/@arjendesign/many-thoughts-about-zero-escape-zero-time-dilemma















Puggsy

A Sega Mega Drive/Genesis classic about a potato man that carries things and uses real physics. A technological marvel far ahead of its time with beautiful music and visuals, but some unfortunately weak boss battles. This game represents a certain milestone for me, because I've known about it for over a decade but simply never played it myself. It's weird to finally play a game when you've had some of its soundtrack in your work music playlists for years. Anyway, I streamed the whole game, and you can read my thoughts about it here: https://steemit.com/gaming/@arjendesign/some-thoughts-about-puggsy















Deep Rock Galactic

A coop multiplayer game focused on doing mining missions on hostile planets. I loved that each character had a unique role and there were so many ways to achieve your goals; some characters can make platforms, while others can just dig through the ground and walls. I played a few sessions with friends during a free weekend, but I should pick it up again in the future.



Detention

An atmospheric 2D puzzle-horror game set in Taiwan under martial law. I played this game as one of my 'October' horror games, and while it fits the bill, I was surprised to see the tone shift from terrifying to tragic as the story progressed. The game wasn't all that scary to me, but I really enjoyed it. I also want to make a special note that this developer had their next game, 'Devotion,' removed from sale because some text disparaging the Chinese president had been left in it. It's especially sad after experiencing the cry for free speech in Detention; apparently it's fine to criticize any other country's regime. If you want, you can read my thoughts in a bit more detail here: https://steemit.com/gaming/@arjendesign/scary-thoughts-on-detention


Penumbra: Black Plague

Here's a story for you: Before my YouTube channel was mostly a stream archive, I actually tried to make it into a Let's Play channel - hence the name 'ArjenPlays.' And Penumbra: Overture was one of the very first horror games I "let's played" along with SCP: Containment Breach. This all happened in the distant past of 2015. To get back to the present, for this Halloween I was planning to finally get back to this trilogy and pick it back up by streaming the second game. I think the game has good qualities, and the 'voice' that accompanies you provides plenty of dark comedy, but I don't know if will continue streaming it. A slow-paced third person horror game that requires you to solve puzzles while being chased around? Add an audience to that mix, and you've got a lot of stress. I may finish it on my own, however, as it does seem to be an improvement over the first 'Penumbra.'

Silence of the Sleep

A 2D puzzle exploration horror game, just like Detention. This is another game I have been aware of for some time; way back when it released, a few YouTubers I liked made a 'first impressions' video - but none of them went on to finish it. It took a while, but eventually my curiosity got the better of me, and I tried it out. The game is very impressive for a one-man project, with a fascinating narrative and some genuine scares, but it overplays its hand sometimes with monsters appearing too much and being too visible, taking away the tension and replacing it with frustration. It's probably still my favorite horror game of this year, however. Read my mixed thoughts here: https://arjenartdesign.blogspot.com/2019/10/scary-thoughts-about-silence-of-sleep.html

Pony Island

A puzzle 'meta' game where you try to defeat a haunted arcade cabinet. It's short and sweet and I played it through in one session, which I think is the best way to do it. The game was a bit less surprising than it could have been if I had played it when it just released, since 'meta' games are a lot more common these days. I still thought it was great fun though, and I thought the mechanic where you solve problems by "programming" them out of the game was interesting. There's also more to the story than you might expect. Read my full thoughts here: https://arjenartdesign.blogspot.com/2019/10/scary-thoughts-about-pony-island.html


Uncanny Valley


Last October I was really on a roll with simple but effective 2D horror games like Detention and Silence of the Sleep. I thought I'd keep the train going with 'Uncanny Valley,' another game in the same genre but with a simpler artstyle. I liked the initial build up, but the game apparently glitched causing the story to never progress anymore. After a lot of random experimentation, I did get an ending, but it was absolutely horrifying and didn't really motivate me to try again because I felt I was being punished for the game's mistakes. The game has a real problem communicating, and unfortunately, the dev isn't that willing to listen to feedback. Never say never, but Uncanny Valley can stay right where it is for now. My thoughts in a bit more detail: 


Resident Evil HD

In October 2018, I gave my Twitch channel a new direction: To stream all Metroidvania Castlevania games. With the completion of Ritual of the Night and 'Penumbra: Overture' not really scratching the itch, I finally picked up another series I've been avoiding for a long time. I started on the Resident Evil series with the HD remake of the first game. I decided to start on the hardest difficulty, and while that made the experience quite tough, it definitely helped me appreciate the 'survival' ascept of this survival horror classic. The most interesting and difficult part was definitely that saving is a limited resource in the Resident Evil games, requiring you to use an 'Ink Ribbon' on a typewriter to actually keep your progress. I described my experiences with this unique limited resource more here: 


On a more personal note, I'm really happy I finally started on this series and I love it - even when it gets frustrating. It also feels good to have a clear direction for my Twitch channel.

Resident Evil 0

After having a great time with Resident Evil, I thought I'd strike while the iron was hot and started on the prequel right away. On top of the usual resource management, Resident Evil 0 also requires you to manage two characters with their own health and inventory space. Most of the game was perfectly fine, if derivative, but an overly linear structure combined with bullet sponge-y bosses made it possible to save the game in an unwinnable situation. This happened to me twice, and the second time, I used Cheat Engine for the first time ever just to be done with it, as I had spent literal hours beating my head against a certain boss and realizing I simply didn't have the firepower to take it down. Aside from those two very negative experiences, though, the game was still solid. You can read more about my experiences here:



Lovely Planet

A cute and simplistic first-person shooter by a Japanese developer. I tried this game on a whim and actually really liked its simply level structure. It's all about figuring out the structure of the level and running your way through it as quickly as you can. It did start to wear on me after a while, but maybe I'll pick it back up in the future and see if more mechanics are added.


BEEP

Another puzzle platformer that's been sitting in my Steam list for many years. I tried it randomly to clear out my to-do list. It's functional, but didn't grab my attention in any real way. I might pick it up again some day.

Action Henk

A runner game about a toy action hero trying to reclaim his lost glory. It's all about finding the fastest, most efficient way to get through the stages with various jumps and sliding. This game has a special meaning to me because it's actually from my native country, the Netherlands. The backgrounds are nicely detailed, but the character models look a little bit unpleasant. I especially loved the music and trying again and again to shave off a second is very addictive. Sometimes the game is so fast, you need to fail a stage a few times to really figure out where to do, but this is pretty harmless because the levels are so short and restarting happens instantly. I enjoyed the game a lot, so I'm actually surprised I didn't write a full article about it. Maybe I will next year.

Spec Ops: The Line

A seemingly generic military shooter about a group of American soldiers performing a mission in Dubai, but it gradually turns into a scathing commentary on the genre. This type of 'cover shooter' isn't usually my genre, and I did have a lot of trouble with some sections, but there are many great details in the presentation. For example, the voice lines of the characters in your squad become increasingly unhinged as the situation gets messier. When it all seems simple enough, and it's you versus what seem to be terrorists, they're very professional - but as the game progresses and you've found yourself having to fight American soldiers and possibly harming civilians, the voice lines become angrier, laden with profanity and outright desperate-sounding. Because the game is known as a commentary, I was expecting ridiculous levels of 'meta,' but the 'meta' elements are actually very subtle and restrained. The game works perfectly well like a military shooter in its own right, which you could see as a positive or a negative considering its message. Either way, it was interesting!


Resident Evil 2 (Remake)

Which version of Resident Evil 2 to play was a much harder choice than for the first game. The REmake seemed like an improvement in every way, but the Resident Evil 2 remake also seemed very different. It trades the static camera angles for an over-the-shoulder third person action camera, and it's also very recent. On top of that, the Resident Evil 1 remake is a classic in its own right, but the Resident Evil 2 remake is still quite new. But in the end, I'm glad I decided to play this version - I really love the game and all the ways it reimagines the series. Even on the hardest difficulty, it is easier than 1 and 0, but I honestly don't mind - it's still hard enough! I can't offer my full thought yet, because while I've finished Leon's campaign, I still need to finish Claire's and the extra campaigns. And of course, I'm streaming it all, so do stop by if you get the opportunity. 


VVVVVV

One of the indie darlings of yore, a classic among indie platformers that I simply never tried, maybe because I got it in a Humble Bundle during time where I felt "retro style" games oversaturated the market a bit. Not really a fair reason, but when you have hundreds of games to play, you can start to prioritize one over the other for any number of silly reasons. Regardless, I finally tried it and really enjoyed it. It's a platformer where you don't really "jump" per se, but rather, each jump reverses gravity. It's a simple but effective idea that really makes you think about the level design in a different way, especially when additional mechanics get thrown into the mix. And I really loved the music.

Shovel Knight: King of Cards

Yacht Club finally released their final DLC for Shovel Knight after continously working on the game since its release in 2013 - and they nailed it, again. The 'King of Cards' expansion revolves around King Knight, a character whose movement revolves around shoulder bashing and chaining together spin jumps. It's funny, it's charming and they structured it so that it consists of many smaller stages instead of fewer larger ones. This keeps everything more varied, and on top of that, they added a genuinely fun card game called Joustus to go along with the campaign. It's unbelievable how much mileage we've gotten out of the Shovel Knight Treasure Trove pack and I look forward to seeing whatever Yacht Club works on next!


Luigi's Mansion 3 

A long awaited third installment in a beloved series. Luigi's Mansion was a classic, designed with enough content to keep you busy for long time, and yet a skilled player could find their way through the mansion in mere hours. That's why the game is still well-liked by speedrunners. Luigi's Mansion 2 for the 3DS had an even better presentation and more variation, but the transition to handheld caused changes people disagreed with - like separated levels with separated missions. Luigi's Mansion 3 brings the best of both worlds and truly represents a high point for the series. It all takes place in a huge hotel, returning to the cohesion of Luigi's Mansion 1, but each floor is themed to allow for the visual and thematic diversity of Luigi's Mansion 2. I'm so happy it exists and I can't wait to keep playing it.


Closing Words

Phew! I never expect these articles to take the sheer amount of work they do; maybe I should spend less time on games in 2020 to make it easier next time... Regardless, I had a really great year in terms of gaming, and I'm looking forward to what awaits us in 2020 as well. 2019 had a rough start, but starting with Q2, the game train started and never stopped. I streamed many amazing games, I picked up console gaming again and I checked off quite a few games from my to-do list. A pretty big success!

To zoom out a bit, it's also been a great year for me on Steem. A lot of people have supported my articles, art and videos and it was a major encouragement while I sorted things out with my work. I've written more articles this year than I have in, well, years! And it's all thanks to your kind support. I hope you'll continue to go on these adventures with me, whether it be by reading my articles, watching my streams or enjoying my art. 

I want to wish you all a beautiful and blessed 2020 - and if you have a moment, why don't you share your favorite games from 2019 right here? I'll try to respond to everyone.

Saturday, December 14, 2019

Silent Hill 2's Best Ending

Spoiler warning. Silent Hill 2 is well worth experiencing for yourself, and reading this article before playing it could really damage your experience. I strongly recommend playing it first.


Silent Hill 2 is considered one of the finest horror games ever made, and some would argue, one of the best videogames in general. A lot of this can be attributed to its engrossing story and characters. Like so many games with a strong narrative, Silent Hill 2 has multiple endings, and there are many strong opinions about which ending is the best. I'm going to share my own opinion on this matter.

All Consuming Guilt















Silent Hill 2 tells the story of James Sunderland. He receives a letter from his wife Mary asking him to meet her in the town of Silent Hill, but she supposedly died of an illness three years ago. Even so, James comes to Silent Hill to find out for himself. 

As we find out near the very end, Mary did not die of an illness three years ago, but rather, James killed her just three days ago and has been in complete denial of this reality through the entire game. Everything that happened in Silent Hill was a manifestation of his own guilt.

So why did James do it? Silent Hill called to him, so it's clear he feels guilty about it. Was it mercy? Mary was suffering after all, and outright stated she wanted to die. Was it revenge or an escape? In the late stages of her illness, Mary became angry and verbally abusive and taking care of her consumed James' life. Or was it desire? The feminine figures that haunt Silent Hill imply that James was sexually frustrated, so did he simply remove Mary so he could himself a new relationship?

Means and Ends

The powerful thing about Silent Hill 2 is that each of its endings puts James' motivations in a different light. The 'Maria' ending, for example, has James escaping Silent Hill with the Mary lookalike 'Maria' he met there. Maria is almost identical to Mary, but more seductive. She seems to be a creation of Silent Hill designed to tempt and torture James. This ending probably puts James in the most negative light, as it seems to prove that he simply wanted to move on from Mary. During the ending, Maria starts coughing, implying that she's also ill and James will be punished for his mistakes by experiencing the exact same thing he experienced with Mary once again. Powerful and tragic, as James has already been forced to see her die multiple times throughout the story.

The next ending is the one I've seen a very vocal part of the fanbase call the best. It is simply called 'In Water.' In this ending, James and Mary have a final talk, and James admits that 'part of him hated her for taking away his life.' Mary concedes that this may be true, but that he's suffered enough. She dies again, for the last time, and James comes to the conclusion that he cannot live without her. Taking her body with him, he drives his car into the lake, thus committing suicide.













This ending is powerful and tragic and certainly feels natural. Silent Hill 2 is James' journey to face his guilt, and then act upon it accordingly. After all, the others who were called to Silent Hill, Eddie and Angela, passed away as well. 

But in my opinion, the best ending is the "good" ending, 'Leave.' I admit I'm biased in favor of happy endings, although Silent Hill 2 has no truly "happy" conclusions, but I have a few valid narrative reasons why this ending is the best conclusion to this story.

In Leave, James and Mary have their talk just like 'In Water', but when Mary throws James a bone and justifies his actions by saying 'She wanted to die,' James doesn't take it and fully faces down his own guilt. He doesn't say that "part of him hated her" this time, he comes out and - in an anguished voice - says:













The difference is subtle but important. And Mary's response to this always makes me teary-eyed.













"James... if that were true, then why do you look so sad?" 

This ending paints James in the most positive light. In all of the endings, that impulse, that desire to get his life back was present, but him admitting it clearly - in spite of how much it hurts him and how wrong he knows it is - redeems him. That's why he can overcome his guilt and move on in 'Leave,' with Mary's blessing.

On top of the perfect way it finishes James' arc, Leave is also the only ending that wraps up Laura's story. Laura is a little girl James meets around Silent Hill several times, and she was friends with Mary before she died. In Leave, you appropriately see James leave Silent Hill with Laura, taking her with him and thus carrying on Mary's wish that they be friends. Her fate is left ambiguous in the other endings, which I think makes them feel a bit incomplete.

At the Core of Silent Hill (Conclusion)

The monsters of Silent Hill are never just simple monsters with a thirst for blood, and neither is the town itself. Silent Hill 2 is the story of James facing his guilt - that's why Silent Hill called to him - and the reason why the 'Leave' ending speaks to me the most is because it is the only ending where he truly faces it. In 'Maria', he runs from his guilt and the 'In Water' ending concludes with James ending his own life because he is unable to life with his guilt. In 'Leave', James fully sheds light on the darkest parts of his psyche and starts on a path towards redemption, with his penance being a responsibility to take care of Laura as Mary once did. And it ends beautifully with those final words in Mary's letter:















_

Hey, thank you for taking the time to read another one of my articles. This one was a bit shorter, but definitely on a subject I'm passionate about. I've been thinking about why I love the 'Leave' ending for much of the past year and I finally got to put it into words here. Please let me know which ending you liked the best and why! 


Thursday, January 3, 2019

The Games I Played in 2018

Happy new year! Thanks to the influx of articles in October, this blog has had a relatively productive year. I'm going to continue to write about the games I love in 2019, but first, how about we look back on the games I've played this past year? 

Danganronpa V3

I was introduced to the Danganronpa series in 2017 and have loved this series of crazy visual novel murder mysteries ever since. I finished the series' third installment, Danganronpa V3, at the very start of 2018. It's got the best presentation by far and I loved it, but I prefer SDR2's characters and story overall. 



Spyro the Dragon 2: Ripto's Rage

I never played the Spyro games as a kid, what with my unbreakable loyalty to Nintendo, but finally decided to catch up. I finished Spyro 2 on stream in early 2018, making it the first game I finished on stream! It's my personal favorite of the original trilogy for sure.



Spyro: Year of the Dragon

After finishing Spyro 2, I went straight on to the third installment. I had a good time with it, but wasn't motivated to fully complete it.



Mario 74 (Super Mario 64 ROM Hack)

An impressive Mario 64 rom hack I played on stream. I was aware that Super Mario 64 has a very active and talented hacking community, so I decided to try the popular Mario 74. I had a great time, but the game's difficulty was clearly out of my league, especially in the later stages.



Psychonauts

After starting it up and giving up on it due to lacking a proper gamepad, I finally returned to Psychonauts - and I streamed my playthrough! It was a very creative, more story focused take on the 3D platformer and I loved it.



Slay the Spire

After hitting a particularly rough patch in early 2018, a dear friend gave me Slay the Spire, a roguelite turnbased RPG where you build up a deck as you progress. It was a welcome distraction, and I quickly became addicted, wanting to try again and again even after suffering shameful defeats. 



Pokémon FireRed RANDOMIZED

I enjoyed the old Pokémon games, but mostly gave up on the series after gen 2. I thought it might be fun to relive my old Pokémon memories while adding some gen 2 and gen 3 Pokémon into the mix, so I played a randomized version of Pokémon FireRed. It was very challenging but a lot of fun!



fault - milestone two side:above

After having experienced the first part in this visual (kinetic?) novel series by watching Dodger's videos many years ago, I finally played it and its sequel for myself. I enjoyed the story, though the game invested a lot of time and space into building up the world around the characters. I also had a regular chuckle at how differently the male and female characters are designed.



Karakara

I got Karakara from a visual novel bundle and decided to give it a look. The setting of a post-apocalyptic desert was pretty interesting, but most of the game was spent on, uh, this. And it was pretty fun really, but don't tell anyone I thought that.



Abzû

A vibrant underwater interpretation of what Journey did before it. I played through it in one sitting and it was a beautiful and therapeutic experience.



The First Tree

Perhaps I wasn't fair to the First Tree, but I gave up on it when what I perceived as sloppy and tedious gameplay (involving a lot of collectibles) and physics got in the way of its otherwise nice environments and storytelling. Perhaps I will return to it one day.



Root Double -Before Crime * After Days- Xtend Edition

Another one from the visual novel bundle. A group of characters get trapped in a nuclear power plant in the middle of a terrorist attack. This game had a neat idea: You aren't in direct control of the protagonist himself, so you don't get to make choices for him, but you do decide how much he trusts each character at various points in the story and he makes his choices based on that. I still want to write an article about it some day! The amount of (voice acted) content in this one was staggering; I spent 30 + hours doing all the campaigns and getting the endings I wanted.



Secrets of Rætikon

Secrets of Rætikon's beautiful style drew me in, but it didn't hold my attention for long. The fault is more with me than it; the game is all about exploring its world, but I just felt lost and confused. Like The First Tree, I may return to it one day under better circumstances.



A Hat in Time

3D platformers haven't been the number 1 genre for some time, but A Hat in Time promised to be a return to the glory days of the N64 and GameCube - and it delivered. I was all smiles while playing this game, enjoying its great visuals and music, sharp controls and adorable sense of humor.



Cuphead

It's hard to say anything original about Cuphead; it's beautiful, it's fun and it's tough as nails! I loved every second of it, except perhaps a few of the seconds when I was fighting King Dice. 



Ape Escape

Another PlayStation classic I missed as a kid and decided to stream. It took me a lot of effort to get used to the controls (and the long breaks between streams didn't help), but I ended up really appreciating all the intricacies of Ape Escape.



Just Desserts

A strange dating sim set in a military camp fighting an alien invasion. It's hard to really comment on it; some of the art and voice acting was pretty good, and some of it wasn't. There was also some very basic turn based combat involved. I cared about it enough to clear at least one character's route, so I guess it's alright.



This is the Police

A management game of sorts where you play the role of a police chief who is about to retire. You manage the police work day by day and try not to get killed or fired by being just corrupt enough. It was interesting enough for me to play for a few hours, but repetition set in pretty quickly and I gave up after the story took a strange turn. Another game I might return to one day - or maybe I'll just play the sequel.



Dropsy

A point and click adventure with no written dialogue whatsoever. Dropsy is a scary looking clown who just wants to give everyone a hug. Like the game's namesake, the game looks strange and disturbing but hides a gentle and kind core. I still wouldn't recommend it for kids, though, because it has some very disturing imagery.



Stardew Valley

I played the heck out of Stardew Valley when it came out, but I streamed the co-op with my friend Back2Murder this year. I hope we can pick that up again, because the game's just perfect for playing with friends.



Pyre

Pyre is hard to describe in simple terms; it's some kind of sports RPG with visual novel elements made by the geniuses at Supergiant Games. Got hooked on the story and characters from the second I started it and binged through the whole game in just two sessions. Beautiful music and visuals, exciting competitive gameplay and meaningful choices make Pyre a contender for the best game I played this year. It's truly incredible.



Hollow Knight

A beautiful metroidvania about a Knight coming to a decaying kingdom for purpose you'll discover as you play. And every character in the game is a bug of some kind. Hollow Knight is an excellent game in every way, but it also hits just the right spot in terms of atmosphere. It's very dark and somber, but not scared of having some charming characters, some heartwarming moments and some laughs. I enjoyed every second of it and it's also a contender for the best game I played this year.



Alicemare

An RPG Maker horror game like Crooked Man or Ib. The player takes on the role of an orphan in an orphanage and travels through the other orphans' dreams. It was competent, with some decent atmosphere, story and puzzles, but I'd only recommend it to fans of the genre.



Human Resource Machine

A fun puzzle game from the mind behind World of Goo and Little Inferno. In this game, you use a basic programming language to direct a little character and use him to solve simple problems. I got stuck in the later stages, but I'm sure a good programmer could get through the whole thing easily. I think this game could be really useful as a teaching tool for kids, since the logic is pretty universally applicable.



SOMA

One of the games I played for Halloween. I actually wrote a whole article about SOMA, which you can check out here:



Oxenfree

One of the games I played for Halloween. Just like SOMA, I wrote an article about Oxenfree which you can check out here:



Orwell and Whispering Willows

I thought Orwell was great and Whispering Willows was alright. You can read my thoughts on them here: 



Pinstripe

A game I played for Halloween, although it wasn't really that scary. I mostly enjoyed the game but felt it had a few minor gameplay problems. You can read my full thoughts here:



Castlevania: Symphony of the Night

I enjoyed the Castlevania games on the NES and SNES, but forgot about the series when it moved over to Sony consoles and became more focused on exploring a huge interconnected environment. I finally rectified that this past October when I streamed the beloved little pile of secrets, and I had a blast all the way through. In terms of blind streams, this might be my favorite yet.




Deltarune

The mad genius known as Toby Fox finally gave us a glance at what he's been working on: An episodic follow-up to Undertale called Deltarune, which seems to be set in an alternate universe. With better visuals, (even) better music and a more involved combat system, it did not disappoint the towering standards Undertale set before it. If you want to read my own speculation about the game's story so far, you can click here to read the article I wrote right after playing it.



Ape Escape 2

The first PlayStation 2 game I streamed, and in my opinion, it was a success. I enjoyed it a lot more than the first game and thought it was pretty much a textbook sequel, improving on everything. Why'd they have to nerf the Sky Flyer, though?



Rayman Legends

For some reason, it took me several years to finally play the sequel to the acclaimed Rayman Origins. It's basically an improvement over its predecessor in every way (even including revamped versions of Rayman Origins stages), but I did feel the sense of progression was less strong since you start with the full moveset and never really learn anything new. The game instead derives its variation from the level design and single stage gimmicks. What I'm basically saying is: bring back the cute nymphs, Ubisoft.


VA-11 Hall-A: Cyberpunk Bartender Action

A visual novel where you mix drinks and change lives. In VA-11 Hall-A, you play as a bartender called Jill in a dystopian future. People come to your bar to drink their drinks away, and it's up to you to serve them the drinks they want... or sometimes, the drinks they actually need. The overall narrative doesn't branch, but you can unlock several characters' unique endings by paying close attention to their needs instead of just serving the most obvious drink. I enjoyed it, especially the humor and music.


Whew, that was a lot more than I thought! It's been a really great year in terms of games, and I'm looking forward to all the games I'll be playing in 2019. This article probably missed a few games I played, as I'm only focusing on games I played on PC that I made screenshots of, but this was most of it.

Feel free to share the games you've played in 2018 in the comments. Thanks for being here and reading my articles!