Thursday, December 29, 2016

2016's Almost Over! - A Brief Reflection

It's been a while, hasn't it? Just now, I finally wrote a new article after a six month hiatus. The truth of the matter is that this blog hasn't been particularly active ever since I graduated in June. I'd like to give you a brief update on the why and how.

After the safety net of school disappeared, my time suddenly became a whole lot more valuable. That didn't stop me from wasting a lot of it on silly videos and drama, but it did make it a lot harder to invest genuine effort in non-paying work. And in time, a lot of the drafts I had lying around aged badly; I had a Phoenix Wright article planned, for instance, which will need serious revision after the release of the sixth game in the series, Spirit of Justice. A lot of other ideas, I've just lost interest in. Lastly, it's been pretty hard coming up with new ideas! Maybe a part of that is that I still haven't found a specific focus, but I don't want to limit myself to any specific perspective on art and the industry. If you have any particular suggestions of what you'd like me to write about, please go ahead and post a comment or send me a message. 

That isn't to say the situation is particularly grim, however. I do have work, and I have been able to do the occasional art stream on Twitch. I've noticed that the active pressure and immediate nature of livestreaming is a good motivator for me, which is why I've been able to do it even though it doesn't pay. Maybe it's an idea to write blogs while streaming, as well- it's unusual, but I'm sure I could find an audience for it. Something to consider for 2017!

Anyways, with the explanation and update out of the way, let's briefly reflect on this year.

About half of my posts mostly involved narrative; the most popular examples being the one on Undertale and the one on Life is Strange's ending. The other half discussed more general game design, like the one on Darkest Dungeon's mechanics and the one on big numbers in RPGs. I've barely really discussed visual design, even though I'm an artist by trade, so that's something I'd like to cover more in 2017.

In terms of views, my Darkest Dungeon article was the most popular article this year! I had expected Undertale to easily take number one, but the Undertale articles have taken 2nd and 3rd place from what I can see in the analytics. I'm really grateful so many people took the time to read my work and offer their own thoughts! In spite of my lack of consistency, people still regularly read my articles, and I can't tell you how happy that makes me.

As for the business side of things, my blog isn't exactly a source of income. It's not a huge issue because I do like to write, but investing time and effort into something gets a lot scarier when you're dependant on your time and effort to make a living. I'm wondering if I should set up a Patreon for my articles. I'm not sure, however, if my readership is consistent enough to make that work. So, I'd love to hear your thoughts! Would Patreon be a good idea? 


Right, that's enough rambling. In spite of my inactivity, it's been a rather good year for this blog. Thanks to everyone who took the time to read my articles, and do feel free to share your thoughts in the comments. It's always appreciated!

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